#Essay

3 posts

Rogue, Roguelike, Roguelite - The Evolution of the Loop

You just lost 40 minutes of progress. You're back at square one - and yet, somehow, you're already planning your next run. Welcome to the world of Rogues: a genre built on punishing you, confusing you with its own terminology, and keeping you hooked until 4 AM anyway.

Permadeath: Why Dying in Roguelikes Feels Different

If you've ever played a video game, you've probably died. Or at least lost. And depending on the game, that death could have looked completely different. Today, let's break down a mechanic that, in the roguelike genre, isn't just a feature - it's the entire foundation of the experience: permadeath.